New Rules

New Tactical Action: Give Command
A character who takes this tactical action is concentrating on instructing and commanding his allies instead of taking an action of his own. If the ally complies to the action, he will receive a +1 to attack or defense, as specified by the command. A character can continue using this command on subsequent rounds, adding on to a + 2 during the second round to a maximum of + 3 on the third round. If the ally doesn’t follow the command, he won’t receive any bonuses and the character’s action is wasted.

Rewritten Restriction: Activation
Replace the Activation Restriction with the following:

-1 When activating the Attribute, the character cannot move or use the Extra Actions Attribute; essentially, activating the Attribute occupies the characters’ entire turn, no matter his other abilities.
-2 As above, but the character must also take one general action preparing the Attribute.
-3 As above, but the character must spend one entire turn preparing the Attribute, unable to move or use Extra Actions during this time or the character must spend three general actions preparing the Attribute before it is used.
-4 As above, except the character must spend an entire minute preparing the Attribute.
-5 As above, except the character must spend 10 minutes preparing the Attribute.
-6 As above, except the character must spend an entire hour preparing the Attribute.

New Rules

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